PSYCHOLOGY × STORY × PLAY
Healplay.
A story to explore.
A little more of you to discover.
We’re building games where meaningful choices, psychologically detailed characters, and reflection become part of the adventure.
WHY WE’RE BUILDING
Some things are easier
to explore through a story.
Feelings, boundaries, and relationships can be difficult to put into words. We’re exploring how a fictional world can create a starting point: a conversation, a choice, a moment to pause and reflect.
OUR FIRST GAME
Heart Dossier
An island full of lives. Characters with their own perspectives. Conversations that respond to you.

Meet. Choose. Reflect.
The current prototype brings together character conversations, relationship progression, an explorable island, and reflective debriefs.
- 01 Talk with AI characters
- 02 Notice reactions and relationship patterns
- 03 Reflect after an encounter
Claude sign-in and access may be required. The prototype uses Claude inside Artifacts; standalone API integration is planned.
WHERE WE’RE GOING
One world. Two ways to explore.
A journey shaped
with the player in mind.
Our planned campaign combines an authored story with therapeutic mini-games. The aim is to personalize psychologist-authored exercises using the player’s voluntarily shared history and goals.
We plan to evaluate the experience before making claims about therapeutic outcomes. The campaign and history-based personalization are still in development.
Different minds.
Room for conversation.
After the story, the planned sandbox will offer open-ended conversations with different AI characters. Character settings draw on Big Five traits, Cook-Greuter’s ego-development framework, and authored personal histories.
These are tools for designing fictional personalities, not a diagnosis of the player. Character conversations and profile-based prompts already exist in the prototype.
THE ROLE OF CLAUDE
Adaptive dialogue.
Human-authored intent.
In the current prototype, Claude generates character replies and reflective debriefs using conversation context and character profiles. Our next step is a standalone API integration.
For therapeutic content, the intended approach is a psychologist-authored exercise library and defined adaptation rules. Consent, sensitive-data handling, and safety evaluation are part of the development work ahead.
BUILDING IN THE OPEN
The first chapter
is already taking shape.
DEVELOPMENT DIARY / 01
From psychology
to a playable world.
The first development diary follows the beginnings of the prototype and working with Claude to build it. This is a look at the process, not a finished-product trailer.
Read the video transcript
Original development video · English
THE PERSON BEHIND THE PROJECT
A psychologist.
An author.
A game in the making.
Iskak Malkeyev
Founder · Psychologist · Kazakhstan
Iskak is writing a book and developing Heart Dossier, bringing his work in psychology into an original fictional world and a growing game project.
The book is the foundation for the fictional world and the methodology being developed for the games. Its opening is available on Patreon.
Read the beginning on PatreonBE PART OF THE FIRST CHAPTER
Follow the story
as it becomes a game.
Follow the creator on Patreon for development updates and future early-access announcements.
Follow on PatreonEarly-access dates have not been announced.